Saturday, October 29, 2011

How To Get Your Girlfriend To Play Magic The Gathering

So you play Magic. You have a girlfriend (or wife or whatnot). You want to play Magic with your girlfriend. And she just kinda looks at you funny...

As a wife who was brought over to the dark land of the Planeswalkers, let me share a few tips on how to encourage your lady friend to pick up a deck. Here are ten basic tips for getting your girl to play, and enjoy, Magic the Gathering.


  1. Keep it simple. If you go to play with your girl and you're playing one of these crazy complicated decks, it is likely to be overwhelming. Start with a more simple deck like the Zombie Starter Deck featured earlier this month.
  2. Another good starting deck is one that plays to her interests (hers, not yours). Perhaps you like a quick moving goblin deck, but she's more of a Merfolk milling deck type of person. Maybe you like heavy control decks with lots of instants, but she prefers a creature heavy deck. Build, or help her build, a deck with cards that will peak her interests, not just ones that win games quickly. For casual play, you can try the Pussycat Must Survive deck previously posted.
  3. On that note, you might have an awesome deck that wins in less than five turns, but now's not the time to use it. If she doesn't get to play hardly anything in the deck, and looses very quickly, she's not likely to learn much about the game, nor want to play again. Play a competitive deck if you wish, but one that will allow for her to learn the game and get to use what's in her deck.
  4. Also, be very patient. If you've been playing for ten, fifteen, twenty years, MTG comes very easy to you by now. It won't be the same for her. Take your time. Remember that "mana" and "casting" aren't necessarily part of everyone's vocabulary. Her questions may seem stupid to you (I know my questions just about annoyed the crap out of Philip), but if she feels judged or thinks you're being condescending, your chances of success will drop very quickly.
  5. Let her watch you play with others. Have her come with you to a Friday Night Magic or some other tournament. One of the reasons I first wanted to learn to play was because I went with Philip to FNM and was bored just watching. I wanted to learn the game so that I would know what they heck they were talking about.
  6. This may seem silly, but accessorize. Most girls like things to be pretty. Now, her definition of pretty may be different from someone else's, but let your girlfriend make Magic pretty. Here's what you need: card sleeves, deck box, dice, dice bag, and play mat. Make a set in her favorite color or with a character from MTG that she likes such as Ajani. Or, if you've already peaked her interest, take her to the gaming store and let her shop! 
  7. If she is going to play in a tournament setting, make sure it's a fairly nice community. Where we used to play, there were several really competitive players who weren't always so nice to newbies. Try to break her in slowly so that she can play with pleasant people who will be patient in explaining the game as it's played.
  8. Be willing to play with her as often as she wants. Once I learned the basics and built my first deck, I wanted to play all the time. I think we played on 4 of 7 nights in between my first and second time at FNM because I wanted to learn more. If you are successful in getting her to want to play, be willing to play with her as much as you can. This is what you wanted, now cultivate it!
  9. Don't let her win, but don't be a sore loser either. We lady folk tend to be very aware of the male ego's ability to be bruised. Some don't care, but your girlfriend/wife is likely to not want to embarrass you or hurt your ego. If you aren't such a good loser, learn now. The first time I ever beat Philip I jumped up and down a little, maybe even squealed. But, he's a good guy, and he could take it. When she wins, be happy for her.
  10. After all is said and done, remember that girls not only can play Magic, but they can kick your ass too. This was written for those with partners who are less oriented towards MTG, but you just might be a lucky lad with a girl who will catch on quick. Don't be alarmed if she starts taking first on Friday nights and you're left in the dust... Just saying.

Friday, October 28, 2011

Ha Ha Ha!

A friend posted this photo on Facebook. I'm not sure where it originates from but it's awesome!

Thursday, October 27, 2011

Review: Batman Arkham City

Played on PS3



So, I'm really glad I didn't let anyone spoil the ending for me. I know it got leaked early and tons of people already knew what was going on, but I didn't, and I'm not telling you! Anyways, in this sequel to the previously released, and awesome Batman Arkham Asylum (read my review here) we get a new Batman. This isn't the Adam West Batman you may have grown up with. He's not PC nor PG in anyway. This game really gave us a Batman in line with the current comics: he's dark, he's angry, he's brutal, but he's just. The game also gave little nods towards some of the newer comics in regards to certain costumes or buildings.

Now, that I've shown my comic-nerd-y-ness, on to the game. This game is set in Arkham City. Arkham City is essentially a prison colony. Think of the early penal colonies except replace the debtors with organized crime thugs and super villains. Batman ends up inside Arkham City and has contracted a very quick and deadly disease. He must then work with and through many of our favorite super villains in order to obtain a cure and save himself and Gotham.

There are also plenty of cameos from our femme fatales. Catwoman, Poison Ivy, Harley Quinn, and Talia al Ghul all make an appearance. (And without getting all worked up over the sexism debate out there, these ladies are very in line with the newer comics. Just check out Gotham City Sirens.)

Visuals: This game is really dark visually as well as plot-wise. The world of Arkham City is very detailed, but the darkness of it all makes much of the landscape blend together. However, they did an amazing job with the character design. Each thug is dressed differently depending upon which boss he follows. Each of the super villains are impeccably done. They were able to combine some traditional elements of each villain (such as Joker being tall and lanky) while also incorporating some of the newer comic elements (the Mad Hatter is absolutely amazingly done). The variations of Batman as well as wonderful. Also, I love how they make Catwoman move, especially when she licks her "paws" while waiting.

Audio: They did a good job here of making sure you can hear what's being said. The local surveillance lets you hear what's being said by the thugs who may be many feet away, but this adds to the storyline little bits at a time. The way they did the Riddler's recordings was also really neat. Every now and then, it just breaks up a little bit, and has a really cool sound to it. My one annoyance was that there was this thunder sound every time Batman took out a thug. In the bigger fights, this got a little bothersome, but that's pretty minor.

Involvement: Similar to the last Batman game, the Riddler's riddles can provide a great way to get involved in the game without having to handle a controller. Also, there's quite a bit of strategy involved in this game, which I don't recall being as important in the first. This means that you can get involved by helping to plan how to reach certain points without being seen, or how to use certain game mechanics to your advantage.

Overall: Seriously, I loved this game. I had to force myself to go work while Philip played, because I would have sat on the couch the whole time and just watched it. I loved the characters and how they were portrayed. I love how they made them move within the world in such a way as it seemed like that's how they would really move. The game was fluid and fast paced, yet gave sufficient time for such a story to develop that it really was well-rounded. The cameo appearances and little side-world battles were well done and allowed the game to flush out some well-known, and not-so-well-known villains. Overall, it was great. My only complaint was that there wasn't enough Poison Ivy.

Zombie Haiku

Our final selection from Ryan Mecum's Zombie Haiku:

I loved my momma.
I eat her with my mouth closed,
how she would want it.

Need more undead poetry? Buy Ryan Mecum's book here:
http://www.amazon.com/Zombie-Haiku-Good-Poetry-Your-Brains/dp/1600610706

Tuesday, October 25, 2011

Zombie Haiku

She's much faster,
but going upstairs leads nowhere,
and I'm much stronger.

-Ryan Mecum, Zombie Haiku

Sunday, October 23, 2011

Clix Pick

Now, I found myself wondering what clix represents the best hero to have on my side during the impending zombie apocalypse. Then suddenly it hit me! The Bat-Man. Always prepared, brutally...um, brutal. The Bat-Man is the one to take on the zombies and save my plants!

Zombie Gear Stop: Cera's Sweet Shop

Even in the zombie apocalypse, you need a treat every now and then. Why not munch on some yummy sugar brains? Don't worry, these are zombie-virus free!

http://www.etsy.com/listing/78883632/zombie-brain-bites-sugar-cookies-8
These are just one of the many yummy treats available from Cera's Sweet Shop. She makes lovely treats for all occasions before and after the apocalypse! Check her store out here:
http://www.etsy.com/shop/cerassweetshop?ref=seller_info

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